we all know this bitch who says “i can’t draw that well” and then they’re like
Beneficial Bug of the Day: Wheel Bug, Arilus cristatus
These guys are awesome! They are large predatory Assassin Bugs in the family Reduviidae. They use their stabbing rostrum to suck up juices from their insect prey. They are essentially harmless (could cause a painful bite), and very beneficial for your garden and the ecosystem. Plus, they look like miniature dinosaurs!
There are a vast amount of video games out there, each with their own universe, setting, time period, memorable characters, etc. But once a game is made in a certain genre, it’s rare for a series built around that to step outside it.
Nintendo is one of the few companies that are good about this. The house of Mario is built on platforming roots, but we also have RPGs, racing, sports, puzzle, and even dance games set in the Mushroom Kingdom. The Pokemon dynasty is built on handheld RPGs, but we have a few console iterations as well as puzzle, pinball, adventure, an upcoming 3D fighter, and whatever Pokemon Stadium qualifies as.
There are other exceptions, like Persona and Final Fantasy delving into 2D fighter territory, or Mortal Kombat and Soul Calibur jumping ship for an action/adventure installment, but there’s a larger number of franchises that haven’t expanded beyond their safe zone of “this is what made it big, so let’s make more of this.”
Bioware and Bethesda build game worlds on a massive scale, namely the amount of thought and work put into the Dragon Age, Mass Effect, and Oblivion universes and their lore/history. There’s talk of how the once great mage lords of the Tevinter Imperium were laid low, codex chapters on the Rachni War, and who knows how many books in the Oblivion universe detailing stories of ancient heroes, nursery rhymes, and studies of fantastical creatures and ruins. All this they have to toy with, and we’re never allowed to see or touch it beyond reading about it in RPGs. The Assassin’s Creed universe has all of human history and some fantastical history before and beyond that to toy with, and yet we’re handed action adventures over and over again, rooted in the era of the Italian Renaissance and the era surrounding the American Revolution.
There’s massive amounts of story and setting that the developers have to explore IN the story and setting that they’ve already built, but there’s no reason to root it in the genre that they were built in. There could be an apocalyptic survival story of a Salarian family on a colony world overrun with Rachni a la Telltale’s The Walking Dead, there could be an adventure game surrounding a slave leading a revolt against the Tevinter Imperium, a real time strategy game regarding the fall of the ancient and advanced Dwemer race, or even an action RPG following Abstergo’s near extermination of the Assassins in modern times.
There’s so much to explore in so many different game universes (far more than what I’ve stated as examples) that there’s no reason they should eternally stick to the genre they’ve become associated with. When GameInformer ran an article about Mass Effect 3, the devs stated that it was the definitive end of the Mass Effect series, but they had no desire to see the universe they built come to an end with it. They stated excitement about maybe seeing it developed into other genres outside of action RPG, and I would love to see the series and many others step outside their comfort zones and forge new territory for their franchises.
I’m not pretending my on the spot ideas for alternate genre iterations of these series are brilliant or guaranteed money makers, but there’s definitely some thought to be had about the fact that franchises rarely try things outside the genre they become successful in.
there’s been a lot of good jokes made about harry potter the series and harry potter the character in specific but the classic i keep returning to is this 32 second bit
MOSES BRIDGE, NETHERLANDS
It was originally built in the early 1700’s to protect the Netherlands from invasions. It is constructed out of Accoya wood, a waterproof wood. The designers assured that flooding will not be a problem because the height of the water is controlled an adjustable dam. The dam also includes a pump in case the water overflows.
everything’s so funny when u use the wrong measurement:
- 5 gallons of homework
- mouthful of lint
- 20 degrees of facial oil
- 7 pints of china
- handful of fergi
- 60 mph of dad